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Abstract: Media-enhanced texts for children like The 39 Clues, Cathy’s Book, Trace Memory, and Scribblenauts rely on the reader to participate and construct this participation to privilege specific types of knowledge. These texts are... more
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      Children's Literature & Culture, Interactive and Digital Media
Using a combination of Henry Jenkins’ work on transmedia storytelling, Jesper Juul’s theory about the intersection between fictional worlds and game rules, and Anna Reading and Colin Harvey’s discussion of nostalgic play, my essay... more
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      Video Games, Cinema, Nostalgia, Disney
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      Composition and Rhetoric, Wikis, Pedagogy
Review of Games of Empire: Global Capitalism and Video Games by Nick Dyer-Witheford and Greig de Peuter
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      Video Games, Empire, Book Reviews
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      Digital Media, Children's Literature & Culture, Book Reviews
Recess! WUFT broadcast
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      Children's Literature & Culture, Radio, NPR
Recess! WUFT Broadcast
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      Children's Literature & Culture, Radio, Magazines, NPR
This article establishes traits of adaptable communicators in the 21st century, explains why adaptability should be a goal of technical communication educators, and shows how multimodal pedagogy supports adaptability. Three examples of... more
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      Professional Communication, Technical Communication, Pedagogy, Business Communication (in Communication)
By Joy Robinson, Lisa Dusenberry, and Halcyon M. Lawrence Abstract: This paper discusses a case history of a successful, highly-productive team that collaborates on a regular basis, solely through virtual means. In the article, we will... more
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      Collaboration, Technical Communication, Online Writing