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This study investigated the effects of precommit-ment on college students' goal setting and academic performance , and students' attitude towards precommitment-related activities. Precommitment refers to a procedure in which students set... more
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      Educational Technology, Academic Development, Self-regulated Learning, Project-Based Learning
The 21st Century Digital Workforce Apprenticeship curriculum is a program for students that are interested in learning more about video gaming and the video game industry. The curriculum uses video game design activities to motivate... more
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      Curriculum and Pedagogy, Cultural Studies of Science Education
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An online asynchronous "presentation" I made in Adobe Spark for my students about some issues, core concepts, and trends in gaming (mostly video gaming) and its use in education. This is by no means meant to be the final word on the... more
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      Education, Serious Games, Game Design, Video Games and Learning
By their nature, video games create perspectival relationships between the game space, with its mechanics, characters, etc. and their players. Perspectival mechanics in games like Monument Valley and Fez require one to simultaneously... more
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      Video Games and Learning, Video Games, Zine culture, Zines
As video games grow in popularity, ambition, scope, and technological prowess, they also mature as an art form, shedding old definitions tethered to video games as simple, competitive exercises. Greater technological capabilities, in... more
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      Cultural Studies, Video Games
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With the rise of online education, instructors are searching for ways to motivate students to engage in meaningful discussions with one another online and build a sense of community in the digital classroom. This study explores how... more
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      Self-Determination Theory, Social Media, Personal Learning Enviroments, Social Influence
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      Serious Games, Video Games and Learning, Video Games, Games
Video games have matured and are offering trailblazing, challenging, and alternative perspectives and  points-of-view, through idiosyncratic combinations of the social, interactive, audio, spatial, and visual  aspects of video games.
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      Serious Games, Video Games, Video Game Design, Games
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      Refugee Resettlement, Digital Literacies
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    • Educational Technology
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ABSTRACT
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      Refugee Resettlement, Digital Literacies, Curriculum and Pedagogy
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